Wednesday, January 23, 2013

Elemental Trap Card Ideas

If I could, I'd totally redo all of the attribute support sets we've gotten so far. They each should've introduced at least two new archetypes of the specific Attribute, the Knights should've been better, and there should've been a new Spell and a new Trap that applies to the entire attribute. This Trap card idea would be the one I'd probably use:

Fire Blast
Normal Trap Card
Banish 3 Fire monsters from your Graveyard; inflict 1500 damage to your opponent.

Water Blast
Normal Trap Card 
Banish 3 Water monsters from your Graveyard; discard 1 random card from your opponent's hand.

Wind Blast
Normal Trap Card 
Banish 3 Wind monsters from your Graveyard; return 1 card your opponent controls to the owner's deck.

Earth Blast
Normal Trap Card 
Banish 3 Earth monsters from your Graveyard; Special Summon 1 monster from your Graveyard.

Shine Blast
Normal Trap Card 
Banish 3 Light monsters from your Graveyard; gain 2000 Life Points.

Shadow Blast
Normal Trap Card 
Banish 3 Dark monsters from your Graveyard; banish 1 card on the field.

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