Water / Level 3 / Plant / 400 / 1100
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
I'm not a Sylvan player (yet), but to me this card doesn't seem too good. For one, I think they should've given it some decent stats: wouldn't it be cool to have another 1900 ATK beater who can swing away at your opponent while threatening to trigger more of your effects as soon as they manage to get rid of it? That seems like the logic behind Noble Knight Peredur, at least. But I guess Sylvans can't join in on the fun - that's reserved for Konami's pet decks!
Secondly, its excavation effect is pretty shitty. Don't get me wrong, a +300 stat boost can help you out sometimes (assuming you have Plants on the field beforehand), but it's really not amazing.
Light / Level 6 / Machine / 2500 / 1600
1 Tuner + 1 or more non-Tuners
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
I'm glad that we're beefing up the ranks of playable generic Level 6 Synchros again, and I'm even more glad that none of them are really broken. I'm sure that most people would rather play Vulcan the Divine, HTS Psyhemuth or Orient Dragon over this guy, but this card is better than it looks. Even though it only lasts for one turn, being able to slam an indestructible 2500 ATK monster onto the table can do some serious damage in the right circumstances. One day, somebody is going to suicide this thing into a Stardust Dragon through a wall of backrows and they'll be telling their kids about it for years to come. There's also a rather obvious combo with Limiter Removal you can do.
The damage protection effect seems pretty negligible (you'll usually summon this card during your own turn, and you usually don't take that much damage during your own turn), but it can be used against Chain Burn to create some solid openings for OTK turns or other massive head trauma by getting past Dimension Wall and Magic Cylinder. To me, having more generic cards that can double as an answer to burn decks is a great thing.
So that's about all for now guys! I'm really curious to know what people think about Powered Inzektron (after having read my short review of it), so if you've got an opinion, feel free to leave a comment! Until next time.